Jump to content
MyPC8MyBrain

Black Marble - Worldwide Road network and Lighting System

Recommended Posts

I thought I’d post few preview shoots from our upcoming Black Marble project,
we bring you all new, accurate, and most recent, worldwide navigation level road network data,
rendered into Sim native architecture, worldwide coverage of fresh and up to date road network (including traffic),


accompanied with our new and most advanced lighting system we recently developed,
(more info, pics and general discussion http://forums.nightenvironment.com/topic/207-black-marble)
 

 

without further ado...let it be light :)
 

 

New York City

 

NYC.jpg

 

Miami (KMIA)

 

BlackMarble.Vector.jpg

 

Los Angeles (KLAX)

 

LAX.jpg

 

Paris (LFPG)

 

charles de gaulle.jpg

 

London (EGLL)

 

Heathrow.jpg

 

Frankfurt (EDDF)

 

frankfurt.jpg

 

Shenzhen
 

Shenzhen.jpg

 

Hong-Kong
 

Hong-Kong2.jpg


Hong-Kong1.jpg
 

(Kai-Tak)

 

Kai-Tak.jpg

 

Melbourne
 

Melburn.jpg

 

Los Angeles area top view

 

LAX.top.jpg

 

 

 

 

chrisbella.png

  • Like 1

Share this post


Link to post
Share on other sites

Thank you very much guys :)

indeed this is one huge project to cover;

it has been quite some time under the radar in the making; and is finally taking its final shape these days,

our Team did (still) an amazing job on this project achieving every one of our goals, and then some!

the above pics should speak for themselves,

 

(there are no alteration or any edits; aside for converting from native sim captured bmp extension to jpg,)

 

Share this post


Link to post
Share on other sites

Lovely work Chris and team. :thum:

 

Can I point out a typo in your title though? Wrok on Chris. :P

  • Like 1

Share this post


Link to post
Share on other sites

@allardjd
Thank you John :)

does that man we will get to see you take on night flights soon?

 

@brett

Thank you Brett; we are very happy (ecstatic to be exacts) with results so far,

 

@hifly

Thank you Geoffrey :) 

(typo fixed ;))

 

John you should be all over this one ;)

see if you can spot something different in this shoot (hint... bridge textures are internationally glowing :) )
 

bridges.preview.jpg.a66af9e1840e20822207

Share this post


Link to post
Share on other sites

I can see the American Airlines Arena in Miami.  

 

Don't know why the bridges should be glowing unless there's been an event at the Turkey Point plant that I haven't heard about.

 

 

  • Like 1

Share this post


Link to post
Share on other sites

close :)

they are glowing there because its easier to spot (while developing) parts of the physical bridge from flat roads,

normally we're used to see flat style intersection with no bridges elevated or levels connecting   ;)

 

Default.jpg.04f2113c733bad534beb2a4e85f4

Share this post


Link to post
Share on other sites

Hah, we have one of those messes in the SF Bay area...it's called the MacArthur Maze, a well known Bollux point in the Berkeley/Oakland/S.F. Commute.

 

MacMaze.jpg

  • Like 1

Share this post


Link to post
Share on other sites

is that a disguised challenge Matt?

just happen to be working right around the GG bridge,

that area is few clicks away, i have to have a looksy now :D

Share this post


Link to post
Share on other sites

I'm a courier in the area...I have uncanny Road Timing. :P

 

And no, not a challenge...was sure you'd get round to it eventually if not already.

 

Cheers. It's a great looking project that will save many ai Traffic lives.

Now, if you want a Road Challenge...can you make all the tunnels Navigable? I'd love to fly my BD5-J through the Treasure Island and Caldicot Tunnels.

hahaha.

Edited by Captain Coffee
  • Like 1

Share this post


Link to post
Share on other sites

we can surly render all tunnels including entrances and all fine details (worldwide!)

this topic did come up internally; the decision was to not render tunnels with Black Marble project,

with that we will render tunnels with another unrelated project we are working on, for Black marble we saw no value including tunnels,

 

as for MAM... this is what we got :th_blush:

 

mam.jpg.932fbbd478567c1aa3761155cd8c3696

  • Like 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×