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Found 23 results

  1. Hi. Anyone have any views on flying a twin otter with MCP PRO AUTOPILOT? or any non default aircraft? Thanks. Tony Plymouth
  2. According to the MS Flight, the C46 was a basic aircraft that had been ‘finished' but was still in the release process. MS loki says: "I don't want to bog people down with details, but let's just say releasing content is a little more involved than flipping a switch. As we were unsure about completed features, certification and a bunch of other aspects of said plane we simply did not know if it was something that would ever see the light of day. It was frustrating seeing something in a form of stasis, so we worked on figuring out what hurdles we needed to overcome in order to get the plane (which for those that had not already guessed from my ‘clever' obfuscation in the title is the C-46) released. Since we finally cleared the last of the hurdles we can now say that Monday August 27th the C-46 will be coming to Games for Windows - LIVE marketplace as well as to the Steam marketplace for $6.99. This will be certainly the largest plane we've released as well as the only basic that can do cargo missions, so I think it is actually pretty cool... then again it helps that I think the C-46 is a cool plane in general... just ignore some of the more... colorful nicknames that some of the ground crews/pilots had for them." More here
  3. Hello Fellow Sim'rs Relocation is requiring that I lighten my 'gadget load', and I'm selling my sim setup as a single package. Included: - Cyberpower Gaming PC * Intel Dual Core Processor 2.4 GHz (32-bit) * 4 GB of DDRAM * ATI Radeon HD 5750 Dual Monitor Graphics card - 1 GB - GDDR5 SDRAM * Windows 7 - Two 20-inch HPLP2065 LCD monitors * Large 20.1-inch (51 cm) viewable area display; 1600 × 1200 resolution * DVI cables included - Saitek X52 Pro Stick and Throttle (and software) *Joystick Precision centering mechanism, non-contact technology on X and Y axes and constant spring force reduce free play, improve control and increase durability 2-stage metal trigger; 2 primary buttons in 1 convenient position 4 fire buttons including missile launcher with spring-loaded safety cover for instant access Conveniently positioned metal pinkie switch provides shift functionality to double up on programmable commands 2 X 8-way Hat Switches 3D rudder twist 3-position rotary mode selector switch with LED indicators 3 spring-loaded, base-mounted toggle switches for up to 6 programmable flight commands 5-position handle adjustment system to suit all hand sizes *Throttle Progressive throttle with tension adjustment, detents for afterburner and idle 2 fire buttons Scroll wheel with built-in button Mouse controller / hat switch with left mouse button 8-way hat switch 2 x rotary controls Smooth-action slider control Clutch button initiates 'safe mode' to allow on-the-fly profile selection, or to display button functionality without activating - Saitek Radio Panel (and software) *A set of switches and LED displays for use in controlling various aspects of flight simulation *COM1 / COM2 / NAV1 / NAV2 function *DME / ADF / XPDR functions *Works with Microsoft Flight Simulator X *Standby switch - set your standby frequencies and then set to active at the touch of a button *Twin concentric adjustment dials adjust frequency units incrementally for quicker selection of your required frequency *Multiple Radio Panels will allow simultaneous display of the various radio stack functions - MS Flight Simulator X Deluxe - MS Flight Simulator Acceleration Expansion Pack Everything is in great condition. Asking $725 for the whole shebang. Pictures happily available upon request. Thanks so much! -Jason
  4. Well - who'd have thought it? Look no further - Microsoft have opened the flood-gates! Here's the http://www.fspilotshop.com/product_info.php?products_id=3698]link[/url] How's about that then, Guys and Gals?!? Next we'll have 2-D Panels! Cheers - Dai.
  5. Download the Flight Manual for your full electronic handbook on Flight - everything from flight controls and aircraft specifications to installation instructions and a quick play guide. Here https://microsoftflight.com/en-us/handbook/ Also, should you need it, the support page is here https://microsoftflight.com/en-us/support/ /End of
  6. You have to get it from Windows Market place. Here is the link GB http://marketplace.xbox.com/en-GB/Product/Microsoft-Flight/66acd000-77fe-1000-9115-d8044d5308d2 US http://marketplace.x...15-d8044d5308d2 Alternatively go here http://www.microsoft.com/games/flight/ Cheers, Joe
  7. You really have to admire some peoples creativity, I really enjoyed this small production!
  8. http://forum.avsim.n...t-flight-forum/ So whatever you do, don't criticise MS Flight! At this point of time I am speechless but I am sure you guys have something to say?!
  9. Prepare for takeoff! On the heels of a successful beta, we’re excited to announce that “Microsoft Flight” will be available to download worldwide for free starting February 29, 2012, right here at www.microsoftflight.com. In addition, the Hawaiian Adventure Pack – which includes the remaining Hawaiian Islands, a new plane and 20 new missions – will be available to purchase the same day through Games for Windows—LIVE. Microsoft Flight lets players jump into the fun, freedom, and adventure of flight with no special hardware or past experience. If you have a mouse and a PC, you can fly! In addition to exploring the Big Island of Hawaii for free, you can unlock access to the skies over the remaining Hawaiian Islands by purchasing the Hawaiian Adventure Pack, the first in a series of expansions for Microsoft Flight, which includes: Hundreds of miles to explore Stunning recreations of landmark features, from the breathtaking Waimea Canyon in Kaua’i to the high-rise hotels of Waikiki New challenges 20 new missions The Vans RV-6A, a two-seat, single-engine, low-wing homebuilt airplane made famous for its speed and maneuverability. The Hawaiian Adventure Pack will be available via Games for Windows –LIVE for 1600 Microsoft Points. Tour the Skies in Two All-New Planes At launch, players will have the ability to purchase two new planes that offer entirely different flying experiences: The Maule M-7-260C is a rugged utility aircraft that is especially adept at handling take-offs and landings on rough, unprepared surfaces. Players can find out what makes the Maule the plane of choice for adventurous bush pilots by trying tricky landing challenges that push the aircraft’s ability to land on rough airstrips. They can enter the Maule’s cockpit and take the controls to transport people and cargo to complete jobs and advance their pilot career. The Maule M-7-260C including a richly detailed external model and a beautifully created cockpit will be available via Games for Windows—LIVE for 1200 Microsoft Points. The North American P-51 Mustang is a historical fighter plane with strong performance characteristics, maneuverability and sharp looks. Stripped of guns and some weight, this version represents a restored Mustang that might be found at airshows today. The Mustang’s superb agility makes it a great option to choose to complete hoops courses and master many other skilled challenges and missions found in the game. The North American P-51 Mustang flyable from the outside will be available via Games for Windows—LIVE for 640 Microsoft Points. All the aircraft have been created with detailed graphics and accurate physics: Some models allow players to take the helm using highly rendered, accurate cockpits and master authentic piloting procedures, or they can simply use their mouse and keyboard to control any plane in an exterior view. Players can tailor the flight controls to match their skill level, making Microsoft Flight easy for beginners while still challenging the most accomplished PC pilots. Find out more about the meticulous detail and passion that goes into building Microsoft Flight’s aircraft with a behind-the-scenes look at the creation of the ICON A5. From early design modeling to the integration of unique speed and flight physics, the following video is a great chance to explore the accuracy and attention to detail that define the gameplay experience in Microsoft Flight. Thank you to our Beta Testers We’d also like to thank our beta testers for their invaluable help in getting Microsoft Flight ready for takeoff. Our executive producer, Joshua Howard, had this to say: “There was an overwhelming demand for access to the ‘Microsoft Flight’ beta and the number of requests was far more than what we initially planned for. We received amazing feedback from the beta participants and it’s great to see this level of excitement from fans as we move toward the release of Microsoft Flight.” We hope you’ll come fly with us on February 29th! — The Microsoft Flight Team
  10. So much for NDA's some people just don't care. http://www.youtube.com/watch?v=ZVgUuDY1UjM&hd=1
  11. The announcement really did not go down well. https://www.facebook.com/msflight The general feeling is that pilots do not want to be restricted to Hawaii, be a gamer, or limited to Microsoft's rules. No SDK (yet?) could mean lack of third party, independent add-ons that we have relied on to take FS9 and FSX to another level, where's my sword?! So I can only see this being a XBox type game, even if it can be accessed from your PC. A sad day for genuine aviation enthusiasts both virtual and real-world.
  12. December 22nd, 2011 - Happy Holidays from the Microsoft Flight Team We’re pleased to announce that we will be showing off Microsoft Flight at the International Consumer Electronics Show from January 10th to 13th, 2012. If you’re attending the show, make sure to swing by our CES booth. We hope you all have a wonderful holiday season and we look forward to sharing more frequent updates about Microsoft Flight in early 2012. The Microsoft Flight Team
  13. More insights into the development process, this time sound recordings from the sim on different types of landing in a Maule. More here
  14. "Like" FLIGHT - Goto Facebook page by clicking here
  15. More here! http://www.microsoft.com/games/flight/#news-beta_program_accepting_applications
  16. See home page for new shots http://www.microsoft.com/games/flight/
  17. A short article about performance http://www.microsoft.com/games/flight/#news-performance_hardware
  18. As game designers, we are tasked with creating a fun flying game that will appeal to a wide variety of players. In this article, we look at that problem and some of the mechanics we are employing to reach our goals. Ultimately, you will be the judge of how successful we have been, and you can, in turn, influence where we take the game in the future. Most games are very direct in establishing what the player is expected to do in order to succeed. Whether these are tasks, activities, challenges, missions, or whatever, the player is drawn through the game in a carefully designed sequence. This sequence typically increases in difficulty over what we call a “challenge ramp,” with careful consideration given to balance how much challenge the player must face in fun and exciting gameplay against potential frustration if the ramp is too steep. Flight is a game that is designed for a wide range of players, not just a typical simulation enthusiast. Anyone interested in flying or aviation at any level will find enjoyment in Flight, whether it is through missions or via an ad-hoc Free Flight mode. This creates an interesting problem when designing the challenge ramp for game missions, because we must account for a very broad range of knowledge and skills, while keeping the experience fun, interesting, and rewarding for all players. Missions in Microsoft Flight are designed to guide the player through the game objectives, from simple tasks like flying to a waypoint to performing challenging aerobatic routines to transporting scared passengers through bad weather at night. We have tackled the challenge ramp design problem by creating a variety of missions for our players to experience, each helping them to become more accomplished and skilled along their career path. The pathway to becoming a skilled virtual pilot in Flight is not linear like in a traditional game, but rather it splits into multiple paths which converge further along in their overall career. We are using awards, achievements, and experience points to “reward” players that accomplish something in the game. How much the player earns is often directly related to how successful they are in a given mission, such as how well they land the aircraft. This way, players of all ability levels can earn something and aspire to do better with each attempt until they can get a perfect score. Players can fly quick and exciting challenges that test their skills even if they only have a few minutes to play. Alternatively, players can fly “story-based” missions such as finding a missing person or playing a key role in an event. Another way to play is flying jobs such as carrying cargo or passengers from one location to another using piloting skills and knowledge to get them to the destination safely. Of course, players can always choose to fly freely without guidance in order to simply enjoy the beauty of the world, fiddle with the knobs and switches in the cockpit, or put an aircraft through its paces. Each of these experiences is different and enriches the game overall, providing short-term and longer-term gameplay. There are other ways we have designed fun activities into the game that we will discuss in future articles. Ultimately, players of all skill levels will find fun, challenging, and beautiful experiences in Flight. Thank you, The Microsoft Flight Development Team http://www.microsoft.com/games/flight/#news-flight-missions
  19. The Microsoft Flight team is looking for a community and website manager. If you find the job description below appealing and meet the requirements, we want to hear from you! Please e-mail us your resume at msflightjobs@microsoft.com Community & Website Manager Position for Flight JOB DESCRIPTION: Are you a passionate gamer with a deep understanding of social media and online communities? Microsoft Studios is looking for a web-savvy community manager with editorial and PR experience to drive engaging and innovative end-to-end user experiences for Microsoft Flight. As a web and community and website manager, you will work onsite at our offices in Redmond, WA with Team leads, Marketing and PR on strategic initiatives within our website and communities, and help evangelize our game to the world. RESPONSIBILITIES: The day-to-day tasks of the community manager position include the following responsibilities: Management of our website, the one-stop destination for everything related to our game on the web. This includes planning a calendar of editorial content and becoming the external voice of our game. Build and execute on processes for providing support to our end users Help plan and execute a beta program for the game, managing and moderating the beta site Think differently to develop innovative PR, marketing, and grass roots opportunities to promote the game’s brand, while keeping players engaged and entertained. Work with our development team to spec/design/support community feature efforts Resolve issues that arise within the community by working with owners across the studio and Microsoft as a whole. QUALIFICATIONS: A successful candidate will: Be a self-starter and independent contributor with follow-through on all initiatives. Utilize excellent communication skills, both oral and written. Be able to lead a team and make day-to-day decisions to resolve any and all community & website issues that arise. Organize internal and external resources and drive a clearly communicated schedule to hit deliverable deadlines. Have a decent understanding of front-end / back-end web development processes, encompassing everything from goal-oriented spec design, to internal test environments and production deployment. Create and maintain working relationships both internally and possibly with vendors externally to leverage ongoing community and web projects. Possess first-hand practical knowledge of social media and web communities – what makes them tick, what works and what doesn’t and how the medium is trending, etc. DESIRED SKILLS AND PLUSES: Bachelor’s degree or equivalent work experience 3+ years gaming and/or other editorial experience 5+ years working with online communities 3+ years of PR experience A passion and understanding for gaming communities A fascination with aviation Understanding of web technologies, including CSS, Community Server, ASP.Net, SQL, Windows LIVE ID web services
  20. The site has been updated with some more shots http://www.microsoft.com/games/flight/
  21. Keep checking back here for updates http://www.microsoft.com/games/flight/
  22. Are here Can't say I am that impressed yet.
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