Jump to content

Search the Community

Showing results for tags 'Chris Bell'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Forums
    • Mutley's Hangar News and Announcements
    • Members General & Announcements
    • Real World Aviation
    • Screenshots and Videos
    • Screenshot Contests
    • Classifieds - Flight Sim / Aviation / PC
  • Flight Simulation
    • General
    • Aircraft
    • Scenery
    • Weather Generation & Textures
    • AI / Traffic
    • Missions
    • Flight Planning
    • Flight Sim Adventures
    • Re-painters Workshop
    • Hardware
  • Airport Charts
    • Free Airport Charts
  • Flight Sims
    • Prepar3D Series
    • Flight Simulator X (FSX) / FSX Steam Edition
    • FS2004 (FS9)
    • X-Plane Series
    • Other Flight Sims
  • Mutley's Hangar Flying Club
    • ATWC Series
    • MEBAR Series
    • MHFC Captains Lounge
  • Miscellaneous Forums
    • Air Hauler
    • Ocala Flight Sim Club Forums

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Name


Location

Found 7 results

  1. i guess it had to be done eventually i dislike fraps as it mostly kill FPS on my poor laptop, nevertheless here we go... Black Marble Vector in the flesh with Vector Pack at Mach 1+ running smoothly with PREPAR3D v4 x64, Win 8.1 x64, Dell Precision M3800, Intel(R) Core(TM) i7-4702HQ @ 2.20GHz, 16.0 GB Ram, NVIDIA Quadro K1100M, we are not going for high FPS score with this clip (especially not with fraps running on a none gaming laptop), this is just to show how Black Marble looks and feel in person, Settings: Level of detail radius - Max Tessellation Factor - Low Mesh resolution - 19m Texture resolution - 1m Scenery complexity - Extremely dense Autogen draw distance - Extremely high Autogen vegetation density - normal Autogen building density - normal Weather - clear sky Black Marble homepage http://blackmarble.chrisbelldesigns.com/ Black Marble Project discussion https://forums.chrisbelldesigns.com/topic/207-black-marble/
  2. Pre Order BLACK MARBLE with 25% Discount NOW!!! more info Black Marble website can be found here http://blackmarble.chrisbelldesigns.com/ half way through you will see our gallery, this is a swipe gallery carousel (you can also grab with a mouse click and swipe) loaded with 50+ images; swipe to the image preview you want to see and click on it for full size view, you can also swipe back and forth within the album once you're in it in full view! don't miss out on our Black Marble 25% introductory Pre-Order Discount!!!
  3. we have now published all new Night Environment v1.8.0 installers for Prepar3D v4, the new installers can be purchased through our new Night Environment website here http://www.nightenvironment.com/ or directly from our new Shop here https://shop.chrisbelldesigns.com/
  4. Secret Project Unveiling - vEarth (Virtual Earth) this project has been in the making for some time now, initially on paper, than as a proof of concept, and now it is in full on development! with this project we aim for a new experience when it comes to Photoreal scenery integration! we are still working and developing in-house functionalities we need to achieve this experience, starting with color corrected Photoreal imagery! for ALL N.A. collected no earlier than 2015! as it stands our standards are LOD15! we will include all seasons variations! and Night! (we may or may not mix High res with lower res imagery in metro area's, our rational is... there is no point in using high res imagery than covering it with objects that block the imagery anyway) beside a complete special edition Night Environment style Lighting system (Autogen based with traffic!!!) what makes this project different than what most already familiar with is... we detect the data we render directly from the actual imagery we use!!! Project full Detail and info here KIMM to KAPF Part-1 KIMM to KAPF Part-2
  5. I thought I’d post few preview shoots from our upcoming Black Marble project, we bring you all new, accurate, and most recent, worldwide navigation level road network data, rendered into Sim native architecture, worldwide coverage of fresh and up to date road network (including traffic), accompanied with our new and most advanced lighting system we recently developed, (more info, pics and general discussion http://forums.nightenvironment.com/topic/207-black-marble) without further ado...let it be light New York City Miami (KMIA) Los Angeles (KLAX) Paris (LFPG) London (EGLL) Frankfurt (EDDF) Shenzhen Hong-Kong (Kai-Tak) Melbourne Los Angeles area top view
  6. Night Environment X Manager (NEXM) v1.2 Update with the release of Prepar3D we are updating NEXM with support for the new Sim Platform please follow these instructions to update your Night Environment X Manager to support the latest Prepar3D v3.x complete instruction and files posted here Santa Monica overlooking KLAX, Night Environment California in Prepar3D v3.0
×