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Guest Message by DevFuse
Mission Programing
Started by
Wyatt
, Nov 15 2011 04:20 AM
6 replies to this topic
#1
Posted 15 November 2011 - 04:20 AM
I've been creating flights in MS Note Pad, but can figure out how to create missions... Do any of you know how?
#2
Posted 15 November 2011 - 07:41 AM
Jim Keir's FSXMissionEdditor (FSXME) is probably the best introduction to Mission building. Get it here:
http://secure.simmar...on-editor.phtml
There is a trial version.
There is a support Forum at FSAddon.com, but most developers go here:
http://www.flightsim...rums&file=index
Brett and I can answer some of your queries - fire away!
Cheers - Dai.
http://secure.simmar...on-editor.phtml
There is a trial version.
There is a support Forum at FSAddon.com, but most developers go here:
http://www.flightsim...rums&file=index
Brett and I can answer some of your queries - fire away!
Cheers - Dai.


When a problem comes along - You must Whip It...
#3
Posted 15 November 2011 - 11:53 PM
Thanks
#4
Posted 16 November 2011 - 03:18 PM
Always happy to help others get started in mission building. Sometimes the hardest part is getting the OPT(ObjectPlacementTool) to show up. 
First hint, start with a simple mission and use FSXMissionEditor.
First hint, start with a simple mission and use FSXMissionEditor.
#5
Posted 06 February 2012 - 05:15 AM
Do you know about making missions in Visual C++? Thanks!
#6
Posted 06 February 2012 - 05:47 PM
Wyatt - are you planning to develop an alternative to the Mission Engine embedded in FSX?
As you probably know, FSX Missions are coded in XML. This XML is interpreted at run-time by the FSX Mission 'de-coder'. App's like Jim Keir's FSX Mission Editor make developing Missions easier - its block-building approach produces the desired XML without the user having to 'program' in the XML code itself.
You can, of course, develop your own app in Visual C++, which would possibly enable you to do a similar 'interpretation' of Mission logic. App's loke FSUIPC, InstantScenery, so forth, are examples of this approach.
M.S. no longer supports ESP (don't know what this stands for!), which was a commercially available visual simulation platform very similar to the flight sim app's such as FS9/ FSX, etc. M.S. sold the rights for ESP to Lockheed-Martin, who now offer it, under license as Prepar3D (P3D). This has a Mission Engine, but I'm not sure if this is XML based like FSX.
There - the world's your oyster - if you're a VIsual C++ guru, that is.
Cheers - Dai.
.
As you probably know, FSX Missions are coded in XML. This XML is interpreted at run-time by the FSX Mission 'de-coder'. App's like Jim Keir's FSX Mission Editor make developing Missions easier - its block-building approach produces the desired XML without the user having to 'program' in the XML code itself.
You can, of course, develop your own app in Visual C++, which would possibly enable you to do a similar 'interpretation' of Mission logic. App's loke FSUIPC, InstantScenery, so forth, are examples of this approach.
M.S. no longer supports ESP (don't know what this stands for!), which was a commercially available visual simulation platform very similar to the flight sim app's such as FS9/ FSX, etc. M.S. sold the rights for ESP to Lockheed-Martin, who now offer it, under license as Prepar3D (P3D). This has a Mission Engine, but I'm not sure if this is XML based like FSX.
There - the world's your oyster - if you're a VIsual C++ guru, that is.
Cheers - Dai.
.


When a problem comes along - You must Whip It...
#7
Posted 10 February 2012 - 01:53 AM
Thank you Dai, I was looking at ESP but couldn't find the download for it on the Microsoft website. I know why it is not there now!
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